//==============================================================================
define bloodspurtflail
{
    set hotspot
    {
        version
        {
		    Visualparticle SFX Blood Spurt Flail Moderate
        }
    }
}

//==============================================================================
define flaming
{
	SetSelector
	{
	    techLogic none/Pickup Flaming Weapons Active
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Flame Character
            }
        }
    }
}

//==============================================================================
define hornboost
{
    Techlogic none/TG Horn VFX
	SetSelector
    {
	    set hotspot
        {
            version
            {
			    Visual jimmy
            }
		}
    }
	SetSelector
    {
	    set hotspot
        {
            version
            {
			    Visualparticle SFX Gjallarhorn Damage VFX
            }
		}
    }
}

//==============================================================================
define odysseusbonus
{
	SetSelector
	{
	    techLogic none/Bonus Odysseus
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Odysseus Bonus Ground Glow
            }
        }
    }
}

//==============================================================================
define rage
{
	SetSelector
	{
	    techLogic none/Loadout Rage
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Rage Effect
            }
        }
    }
}

//==============================================================================
define converted
{
    TechLogic none/Converted VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Converted Unit
        }
    }
}

//==============================================================================
define convertedsparkle
{
    TechLogic none/Converted VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Converted Unit Sparkle
        }
    }
}

//==============================================================================
define charm
{
    TechLogic none/Bonus Charm VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Freyja Charm Heart
        }
    }
}

//==============================================================================
define mistbody
{
    TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Frost Enemy Effect Moderate
        }
    }
    set hotspot
    {
        version
        {
            Visualparticle SFX Frost Enemy Effect Moderate
        }
    }
    set hotspot
    {
        version
        {
            Visualparticle SFX Frost Enemy Effect Moderate
        }
    }
    set hotspot
    {
        version
        {
            Visualparticle SFX Frost Enemy Effect Moderate
        }
    }
    set hotspot
    {
        version
        {
            Visualparticle SFX Frost Enemy Effect Moderate
        }
    }
    set hotspot
    {
        version
        {
            Visualparticle SFX Frost Enemy Effect Moderate
        }
    }
}

//==============================================================================
define Sword
{
    set hotspot
    {
        version
        {
            Visual attachments g sword bronze
        }
    }
}

//==============================================================================
define bloodspurt
{
    set hotspot
    {
        version
        {
		    Visualparticle SFX Blood Spurt Small
        }
    }
}

//==============================================================================
define blooddecal
{
    set hotspot
    {
        version
        {
		    Visualparticle SFX Blood Decal Small
        }
    }
}

//==============================================================================
anim Bored
{
    SetSelector
    {
        set hotspot
        {
            version
            {
				Visual Cavalry G Scout_boredA
				connect RightHand Sword hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
            }
			version
            {
				Visual Cavalry G Scout_boredB
				connect RightHand Sword hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
            }
        }
    }
}

//==============================================================================
anim Idle
{
    SetSelector
    {
        set hotspot
        {
            version
            {
				Visual Cavalry G Scout_idleA
                connect RightHand Sword hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
            }
        }
    }
}

//==============================================================================
anim Walk
{
    SetSelector
    {
        TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
        set hotspot
        { 
            version
            {
				Visual Cavalry G Scout_run
                tag FootstepRight 0.10 true
			    tag FootstepLeft 0.20 true
			    tag FootstepRight 0.50 true
			    tag FootstepLeft 0.60 true
				connect RightHand Sword hotspot
				//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
            }
        }
	    set hotspot
        {
            version
            {
				Visual Cavalry G Scout_run
                tag FootstepRight 0.10 true
			    tag FootstepLeft 0.20 true
			    tag FootstepRight 0.50 true
			    tag FootstepLeft 0.60 true
				connect RightHand Sword hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 1.05
            }
        }
	    set hotspot
        {
            version
            {
				Visual Cavalry G Scout_run
                tag FootstepRight 0.10 true
			    tag FootstepLeft 0.20 true
			    tag FootstepRight 0.50 true
			    tag FootstepLeft 0.60 true
				connect RightHand Sword hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 1.1
            }
        }
	    set hotspot
        {
           version
           {
				Visual Cavalry G Scout_run
                tag FootstepRight 0.10 true
			    tag FootstepLeft 0.20 true
			    tag FootstepRight 0.50 true
			    tag FootstepLeft 0.60 true
				connect RightHand Sword hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 1.15
            }
        }
	    set hotspot
        {
            version
            {
				Visual Cavalry G Scout_run
                tag FootstepRight 0.10 true
			    tag FootstepLeft 0.20 true
			    tag FootstepRight 0.50 true
			    tag FootstepLeft 0.60 true
				connect RightHand Sword hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 1.2
            }
        }
	    set hotspot
        {
            version
            {
				Visual Cavalry G Scout_run
                tag FootstepRight 0.10 true
			    tag FootstepLeft 0.20 true
			    tag FootstepRight 0.50 true
			    tag FootstepLeft 0.60 true
				connect RightHand Sword hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 1.2
            }
        }
	    set hotspot
        {
            version
            {
				Visual Cavalry G Scout_run
                tag FootstepRight 0.10 true
			    tag FootstepLeft 0.20 true
			    tag FootstepRight 0.50 true
			    tag FootstepLeft 0.60 true
				connect RightHand Sword hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Length 1.2
            }
        }
    }
}

//==============================================================================
anim RangedAttack
{
    SetSelector
    {
        TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
        set hotspot
        {
            version
            {
			    Visual Cavalry G Scout_attackA
                tag Attack 0.50 true
                tag GenericSound 0.40 true
			    connect RightHand Sword hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
            }
			version
            {
			    Visual Cavalry G Scout_attackB
                tag Attack 0.50 true
                tag GenericSound 0.40 true
			    connect RightHand Sword hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
            }
		}	
		set hotspot
        {
            version
            {
			    Visual Cavalry G Scout_attackA
                tag Attack 0.50 true
                tag GenericSound 0.40 true
			    connect RightHand Sword hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.25
            }
			version
            {
			    Visual Cavalry G Scout_attackB
                tag Attack 0.50 true
                tag GenericSound 0.40 true
			    connect RightHand Sword hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.45
            }
		}
		set hotspot
        {
            version
            {
			    Visual Cavalry G Scout_attackA
                tag Attack 0.50 true
                tag GenericSound 0.40 true
			    connect RightHand Sword hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.3
            }
			version
            {
			    Visual Cavalry G Scout_attackB
                tag Attack 0.50 true
                tag GenericSound 0.40 true
			    connect RightHand Sword hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.5
            }
		}
		set hotspot
        {
            version
            {
			    Visual Cavalry G Scout_attackA
                tag Attack 0.50 true
                tag GenericSound 0.40 true
			    connect RightHand Sword hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.35
            }
			version
            {
			    Visual Cavalry G Scout_attackB
                tag Attack 0.50 true
                tag GenericSound 0.40 true
			    connect RightHand Sword hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.55
            }
		}
		set hotspot
        {
            version
            {
			    Visual Cavalry G Scout_attackA
                tag Attack 0.50 true
                tag GenericSound 0.40 true
			    connect RightHand Sword hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.4
            }
			version
            {
			    Visual Cavalry G Scout_attackB
                tag Attack 0.50 true
                tag GenericSound 0.40 true
			    connect RightHand Sword hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.6
            }
		}
		set hotspot
        {
            version
            {
			    Visual Cavalry G Scout_attackA
                tag Attack 0.50 true
                tag GenericSound 0.40 true
			    connect RightHand Sword hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.4
            }
			version
            {
			    Visual Cavalry G Scout_attackB
                tag Attack 0.50 true
                tag GenericSound 0.40 true
			    connect RightHand Sword hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.6
            }
		}
		set hotspot
        {
            version
            {
			    Visual Cavalry G Scout_attackA
                tag Attack 0.50 true
                tag GenericSound 0.40 true
			    connect RightHand Sword hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.4
            }
			version
            {
			    Visual Cavalry G Scout_attackB
                tag Attack 0.50 true
                tag GenericSound 0.40 true
			    connect RightHand Sword hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.6
            }
		}
	}	
}		
		
       

//==============================================================================
anim Death
{
    SetSelector
    {
        set hotspot
        {
            version
            {
			    Visual Cavalry G Scout_deathA
				tag SpecificSoundSet 0.59 false HeavyFall checkVisible 
			    connect RightHand Sword hotspot
			    Connect hotspot bloodspurt hotspot
			    Connect hotspot blooddecal hotspot
			    length 1.5
            }
        }
    }
}

//==============================================================================
anim Flail
{
    SetSelector
    {
        set hotspot
        {
            version
            {
				Visual Cavalry G Scout_idleA
                connect RightHand Sword hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				connect hotspot bloodspurtflail hotspot
            }
        }
    }
}
